Principal / Designer
Dave attended the Art Institute of Ft. Lauderdale in Florida, where he studied Graphic Design. He worked for Motorola Portable Products Division, Gould SEL Computer Systems, The Institute for Food and Agricultural Sciences at the University of Florida, Jazziz Magazine and Eye4 Design Studios before joining the Iconfactory in 1998. Dave's specialties at the Iconfactory are photorealistic icons in the widely-popular "Aqua" style, as well as various other more artful styles. His most significant projects for clients have included designing icons for Windows XP and Microsoft MSN 9.
Principal / Senior Software Engineer
Craig majored in Computer Science at the University of California, Irvine and minored in Fine Arts. He also studied Italian and Printmaking at Coastline Community College, and Art History at the Power Institute of Fine Arts at the University of Sydney in Australia. Craig has been working with images and software in various capacities for over 25 years. He officially joined the Iconfactory in 1997 after coordinating the development and successful release of their first software product, IconDropper. Craig is currently a principal at the Iconfactory and his specialties include software development and manning the secret controls behind the magic of the Iconfactory website. His significant projects include serving as Chief Typist and developing all of the Iconfactory's internal software and shareware products. For more detail, check out his résumé.
Principal / Designer
Gedeon holds a BA in Graphic Design and an MFA in Electronic Media Design, both from the Rochester Institute of Technology in New York. He worked in graphic design, user interface design, web design, and interactive media before helping to form the Iconfactory with Corey Marion and Talos Tsui. Gedeon's specialties at the Iconfactory include strategic business planning, company marketing, art direction and icon/user interface design. His most significant projects for clients have included designing icons for Best Software ACT!, PalmOne, and FileNET.
Principal / Designer
Corey holds a BS in Fine Arts from Appalachian State University in North Carolina where he also minored in Marketing. He worked in desktop publishing, digital prepress, marketing, and interactive/web design for seven years. He began designing icons as a hobby, which eventually led to the formation of the Iconfactory with his friends and colleagues, Gedeon Maheux and Talos Tsui. Corey is responsible for some of the Iconfactory's most popular freeware collections inlcuding the Smoothicon and Monolith sets. Corey's significant client projects include icons for Microsoft Office, Stuffit Deluxe and Red Hat Linux.
Principal / Designer
Talos holds a BA in Graphic Design and an MFA in Electronic Media Design, both from the Rochester Institute of Technology in New York. He worked in graphic design, user interface design, web design, and interactive media before helping to form the Iconfactory with Corey Marion and Gedeon Maheux. Talos' specialties at the Iconfactory include freeware and client-based icon and user interface design and managing the online ordering system. His most significant projects for clients include icons for Windows XP, Macromedia Studio MX 2000 user interface icons and UI design for Toast 6 and eyeTV.
Tyler holds a BS in Computer Science and Computer Information Systems from Elon University in North Carolina. His specialties at the Iconfactory include programming for both the iOS and OS X platforms. Tyler's projects have included The Iconfactory's Take Five music utility and Astronut.
Cheryl holds a BA in Illustration, a degree in Information Technology and an MFA in Electronic Media Design from Rochester Institute of Technology. She progressively worked in illustration, interactive media and web design and became an Art Director at two web-based technology companies. For 7 years she held an executive management position at a software company overseeing marketing, software product management and client services. Cheryl manages an array of customer projects for the Iconfactory. She also helps to manage stockicons.com, and the development of select Iconfactory games and products.
Editor / Designer
Kate studied Fine Arts and Graphic Design at Folkuniversitet in Stockholm, Sweden; Digital Design at ETC Akademin in Stockholm; and Film, Philosophy, and Literature at the University of Stockholm. After university, Kate worked as a designer and illustrator for the Radio Drama and Documentary Department at the Swedish Broadcasting Corporation. She learned to draw icons in her spare time and eventually created Marmalade Moon, a website to share her musings. Kate joined the Iconfactory in 2001 as an artist and designer. Her specialties include managing and editing Industry News and her numerous freeware icon releases.
Sean earned a BS in Computer Science from Clarke College and also completed several graduate level Computer Science courses at the University of Northern Iowa. He began his career at an Internet company in 1994 and has worked on everything from desktop applications and custom server software to websites both large and small. In November of 2007 he took it upon himself to write 30 iPhone applications in 30 days and as a result, the iPhone developer Tapulous hired Sean as one of their first employees. While at Tapulous Sean worked on both Collage and Tap Tap Revenge for the iPhone. Sean later went to work for DS Media Labs where he was the lead programmer of Jammit and the Iconfactory/DS joint project: Ramp Champ.
Webmaster / Designer
David holds a BA in Fine Arts and Graphic Design from the University of Central Florida. Before joining the Iconfactory in 2004, David worked as a designer and freelance icon artist and was a winner of Pixelpalooza in the OSX category. He is also an accomplished Illustrator and Graphic Designer. David's specialties at the Iconfactory include website coding and designing illustrative and realistic icon collections. His significant projects for clients include designing icons for MacPractice, Sybase and Microsoft Xbox 360.
Webmaster / Designer
Anthony holds a BS in Design with a concentration in Architecture from Clemson University in South Carolina. Before joining the Iconfactory in 2003, he worked as a graphic designer, graphic artist, web designer, and as a freelance illustrator and icon artist. Anthony's specialties at the Iconfactory include icon design, testing new software, and the coding and implementation of the Iconfactory.com and Stockicons.com websites. Significant client work includes the Zimbra Collaboration Suite, Fetch as well as projects for Microsoft and FileNET.
Production Manager / Designer
Mindy holds a BA in Graphic Design with a specialization in computer graphics from Brookhaven College in Dallas, Texas. She joined the Iconfactory in 2001 and is the creator of the Iconfactory's former sister site, the Deskstop. Mindy's specialties at the Iconfactory include freeware/stock icon development and production, desktop patterns, news gathering, software testing, and various administrative duties. Her most significant projects for clients include the buddy avatar design for AOL 6.0 and production work for clients like Oracle and Hewlett Packard.
Technology Director / Project Manager
Travis holds an Associates degree in Commercial Graphics from Randolph Community College in North Carolina. Before joining the Iconfactory in 2002, he performed Mac and PC support for nine years. He met Corey Marion, Gedeon Maheux and Talos Tsui while they were all working at Image Technology. Travis' specialties at the Iconfactory include all forms of project management, system maintenance, and offering technical support on all of the Iconfactory's software products.
In 2009 the Iconfactory partnered with the talented iPhone developers DS Media Labs to produce our second game for Apple's mobile platform - Ramp Champ. We hope to continue our collaboration with DS, bringing users new, and engaging titles.
Since 2000, the Iconfactory has had an ongoing relationship with the successful and popular Macintosh software company Panic, Inc. Together, we have released several applications, including CandyBar and Pixadex. To learn more visit our software section.
In 2004 the Iconfactory teamed up with the talented developer, Wolfgang Ante of ARTIS Software to release our popular tool for designers, xScope. The Iconfactory continues its collaboration with ARTIS to bring new and exciting Mac-based products to market.
Font Diner, one of the web's premiere sources for quality fonts, was born the same year as the factory and we've been friends from the start. We've collaborated on several projects including two icon sets based on artwork from their sister site, Mr. Retro. We fully support Font Diner's efforts to bring fun, creative typography to people everywhere.